Brocraft

Layered grids of instanced cubes. The CPU uploads integer grid offsets once; every height, material, and cull decision is made in the vertex shader.

Controls

Click the scene to play · WASD to move · mouse to look · Space up · C down · Shift to sprint · Esc to pause.

View distance

6
27
0 fps · 0.0 ms
0 block instances in one draw call · x 0 · y 0 · z 0